CTRL Pose RiftMiniMax H3

Introducing MiniMax H3

MiniMax H3 generates up to 15 seconds of 2K video with native stereo audio – advanced motion, atmosphere, dialogue, and effects from a single creative intent. Now accessible on CTRL Pose.

Not text-to-video. Something bigger.

Previous video stacks split into text-to-video, image-to-video, first-and-last-frame, subject reference, motion reference, and video editing — each often a separate expert model running under the hood. MiniMax H3 folds all of those into one unified generation paradigm where reference and editing relationships are expressed in natural language.

Native 2K resolution at film-standard 24fps cadence. A step up from 1080p — clips from 5 to 15 seconds, extendable to around 30 seconds via Extend, across aspect ratios from 21:9 to 9:16.

MiniMax H3 Examples

Prompt it. See what comes back.

Every generation below started as a single prompt. No post-production. No compositing. No tricks. Just what CTRL Pose Rift powered by MiniMax H3 returns when you give it exactly what you had in your head.

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CTRL Pose RiftMiniMax H3

The most capable video model available. Inside the most capable workflow. CTRL Pose Rift doesn't just give you access to MiniMax H3. It wraps it in everything the platform offers — reusable characters, world presets, storyboard planning, and the full iteration toolkit. Remix, Re-cut, Extend, and Loop from the same feed, the same projects, the same creative environment. The model handles the generation. CTRL Pose handles everything else.

The Rift Generation Workspace

One environment. Every input type

Text, images, video clips, and audio — all accepted in a single Rift generation. Set your resolution, duration, aspect ratio, and reference inputs exactly where you need them. No switching between tools.

Omni-Reference Control

Up to 9 images, 3 video clips and 3 audio clips

Feed MiniMax H3 everything it needs to know about your character, your world, your motion, and your sound — simultaneously. What used to require multiple specialist models now happens in a single unified pass.

Native Audio Generation

Cinematic sound produced with video

Dialogue, effects, atmosphere, and room tone generated alongside the video — not added after. Prompt your scene once and H3 returns complete cinematic output with stereo audio already inside it.

Video-to-Video Motion Transfer

Take the movement. Keep your world

Feed Rift a reference clip and a target scene. H3 applies the motion, the energy, and the camera feel of one video to an entirely different visual context. The movement travels. The aesthetic is yours.

Remix, Re-cut, Extend, Loop

Much more than first to last frame

Extend a 15-second clip to 30. Loop it clean. Re-cut to isolate the moment that worked. Remix the whole thing with a single control shift. The iteration toolkit works the same way across every model in CTRL Pose — Rift included.

Production Library

Every Rift generation. One place

Every output logs automatically — resolution, duration, reference inputs used, credit cost. Come back mid-sprint, mid-campaign, or mid-series and every generation is exactly where you left it. Nothing gets lost.

Reference quality that compounds

The more context you give, the better it gets

The more reference context you give H3, the more precisely it delivers. Build your character library, your world presets, and your audio references inside CTRL Pose and every Rift generation gets sharper — not from luck, from accumulated creative context.

Continuity across every shot

Shot one and shot forty. Identical

H3's omni-reference system was built for multi-shot consistency. CTRL Pose's character and world preset system was built for the same thing. Together they eliminate the drift that breaks production — your cast looks the same in shot one and shot forty.

Credits that reflect what you actually get

1 credit = 1 second. Not subscriptions

2K video with native stereo audio at less than a third the per-second cost of mainstream competitors. You see the credit cost before you generate. No surprises, no opaque pricing behaviour. What you spend maps directly to what comes out.